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Level 147

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Reality Poll Dreamworld Past Versions
Level 147
Level 147 Reality
Episode Gingerbread Glade
Level type Jelly
Jelly squares Double-Jelly: 52
Moves Moves-50
Target score 1star (trans): 125,000 pts
Blockers One-layered meringue  15-move
Number of
candy colours
6
Red Orange Yellow Green Blue Purple
Number of spaces 72
Difficulty Easy
Previous Current Next
Objective Jelly Ingredient drop
Level 146 Level 147 Level 148

Level 147 is the seventh level in Gingerbread Glade and the 68th jelly level. To pass this level, you must clear 52 double jelly squares and score at least 125,000 points in 50 moves or fewer. When you complete the level, Sugar Crush is activated.

This level used to be one of the most notorious levels in the game and was considered one of the hardest, until the Facebook version went through a massive nerf in the end of 2013. The level got reverted in January 2014, but just got nerfed again the following month, this time on all versions.

Level 147 Reality after

After the candies settle

Difficulty

  • The side two-layered icings are especially difficult to clear.
  • 15-move bombs drop once every 5 moves, but they should not pose a serious threat.
  • The fact that the candies do not fill the entire board at the start of the game should give you a minor boost in clearing the jellies if you are lucky.

Stars

One-Star: 125,000 points

Two Stars: 190,000 points

All-Stars: 230,000 points

Strategy

  • Make as many special candies as you can, especially colour bombs which you can clear particular jelly squares.
  • Try to bring a horizontally striped candy to the bottom row. Then activate it as soon as possible. Alternately, combine striped and wrapped candies to clear the bottom 3 rows.
  • Make wrapped candies and detonate them at the lower corners.
  • Let the bombs deal with themselves. Creating large cascades is very helpful in this level.
  • The priority is getting rid of the icing. Nothing is better than getting multiple vertical or horizontal striped candy to clear the bottom and straight icing.

Getting Three Stars (For Daring Players)

  • Difficulty: Easy
  • Six colours make it hard to create special candies.
  • The jellies are worth 104,000 points (52 double jellies x 2 single jellies per double jelly x 1,000 points per single jelly = 104,000 points). Hence, clearing the jellies alone leaves the player having to earn an additional 126,000 points.
  • The awkward shape of the board combined with icing make it harder to create special candies.
  • The icing present mean that a good number of moves have to be spent to clear them.
  • There are plenty of jelly and icing that need to be cleared in 50 moves. This requires the creation and usage of special candies. Furthermore, plenty of cascades may be required. All these will give plenty of points.
  • Candy bombs will drastically boost your score if a colour bomb + candy bomb combination is used. However, this combination is hard to create due to the board having six colours.
  • The three star target score is relatively low. Most runs of passing the level will end up with 215,000 - 250,000 points.
  • Destroy the icing in the centre so that it will give you more space to create colour bombs.

Trivia

  • This level used to top the hardest level in the game many times.
  • The obsolete nerf was the biggest since level 65, with a massive difficulty change from "Insanely Hard" to "Easy". However, this doesn't hold true for the whole game since Dreamworld had an even bigger nerf in one of the levels.
  • This is one of the few levels in which candy bombs are not present at the start of the level.
  • The level design resembles the Chinese character "Shan(山)", meaning mountain.
  • This is one of the few levels in this episode in which three layer icing is not present.
  • This used to be one of those few levels where both the reality and the Dreamworld counterparts of the level are "insanely hard". The same goes for Level 125 and Level 323.

Critical Response

When making a response, please sign with three tildes (~~~). And don't forget they're all about the past version, unless it mentions the current version.

  • Thanks for the nerf, it was not necessary for me, because I made the level before it without being nerfed.

It's not so hard, but annoying. And can be made - also before the nerf. Thanks, King. ;-) *~*~*~*~* Eleanor

  • This level was one of the hellpits of the game for me. There is no telling just how many tries it took. When I did it, the bombs only had 10 moves instead of 15. It was nigh-on impossible. I had well over 200 tries. Only THREE of those finished with me running out of moves. Bombs would always get stuck at the top and run out of moves. When I shut my eyes all I saw was the bomb exploding aimation. This level made me want to quit. It was so rage inducing and BORING. It just seemed no matter how many special candies I got, I always failed in the end. There was one attempt I got colour bomb + striped twice and wrapped + striped three times. I still had no less than seven jellies to clear when a bomb exploded on me. Didn't matter - I had 2 moves left. So yeah, this level is absolutely awful. Nothing more to say. I will want a word with the person who made it though for putting me through all those hours of rage before finally beating it. Lefty7788 (talk) (before nerf)
  • While I moved on while I was blocked in the wiki, I was stuck on this level. When I was here, I gave it a try on my uncle's iPad and I found it hard. When I played it for my very first try, when I arrived on the level, I only had a few jellies left, making me so anticipating for the win. When I tried it on Facebook, it was somewhat hard to me, and I depended on it for passing. Now, I passed this level on

my mother's phone, with those meringues and with no boosters.

 

Hi! When I have faced this level for the first time, I thought "OK. Everyone is thinking that this one is hard. Let's see if they are right... Bring it one!"

  • Wow I did a mistake.

This level was dreadful. Stupid. Taunting. Annoying. Horrible. Terrible. Horrible AND Terrible: Just why??

Because... It wasn't hard at all. Yes, you've heard me. This level, infamous notorious 147, is NOT hard.

You just need to be technical. Your technique of playing is what makes you win-- Not in that only level, to be honest, EVERY single level requires that. So, If your technique was good enough, You could've win it, even MORE than one try! But only because of that, this levels retorts, causing your technique to be less good than normal. I have considerating these words, and man, It have been almost worked. Half of the tries - or even more- were almost succesful. But anyways, I did not got the chance to winning. But then King have nerfed it-- BIG nerf, if you ask me-- and I did have win. 

At all, this is also a lesson for you guys- Always mind your technique and then build a strong strategy.

Good luck!  User:Tonverg11 (talk) (NOTE: Talking about previous version!)

  • This level was quite difficult to pass. I did not have that much trouble on it, but here is my story anyway. 

Just aim for meringue. Chip away as fast as you can, Try to get most of it cleared before you start worrying about the jellys. Wrapped candy + Wrapped candy is almost needed here. Its blast will cover most of the area of jelly. Leaveing huge aftermath. That is how i completed it on my first try. However, as you get later in the level, the bombs will start to fall. Focus on them. Like tonverg said, thiis level is all about technique and stratagy. Another option is to reset the board until you get something good. 

Good luck & thanks for reading! { Espeon talkEspeon(C)Sprite

This was one of my top 3 hardest (so far), passing 165 but behind 70.

I was on this level shorter than 70, and I finished with no boosters (70 made me have a jelly fish to win). I was on mobile, so no, I didn't get the nerf. It was HARD, SO HARD YOU GOING TO NEED A BOOSTER! Those 0-move are distracting! I mean, meringues, meringues,Three-layered meringue, it's too hard. I hate this level, and King must nerf it! Now! (For old version)

Update: Now I found it a little easier, but it's more like normal. Good thing those One-layered meringue is replacing the upsetting Three-layered meringue. Now i'm a little happier. Now I got the nerf also! But the 75-move is not much of a threat (but it could). No more 0-move threats. Thanks for the nerf, King! (For new version)

My difficulty: OLD | NEW

Good luck, or be stuck. 173.188.174.134 / BF10Banner2Juicy talk page-Tastier blog posts-Here lies my milestone edits!

(Old version) 147 is a hellish level. Must try your best in 147. Every 5 moves 1 15 moves will appear. Try mixing combos. If 3 moves reaches the 'dead zone' and timer reaches 0, then fail. Not very hard. Not easy. I vote it medium.

(New version) Update: Yes! I finally completed 147 using Jelly Fish and Lollipop Hammers. No more threats of the 8 moves. I have waited for 1 week and I got the boosters. The 5 moves didn't explode in the game. It was played well done. That was easy.

My difficulty: OLD | NEW

I used my strategy. Good luck --220.255.211.219

I remember that level, a lot of my friends were stuck, my best friend were stuck, a lot of famous people were stuck, then I arrived, and the next day, i completed it... i really thought it was harder than that... I guess i was lucky... i found it easier than level 125 !!!

My difficulty: OLD | NEW

Supermario3459 (talk) 20:54, May 9, 2014 (UTC)

So.. Old version was terrible. Must say that this level cost me 177 lives and i was there for a month. Terrible, couldn't move. Insanely hard. And now? It isn't bad, must say now it is easy. EeveeLover1988 (talk) 17:44, June 27, 2014 (UTC)

Walkthroughs

Reality Levels
World Two (81-170)
Bubblegum Bridge
Salty Canyon
Peppermint Palace
Wafer Wharf
Gingerbread Glade
Pastille Pyramid

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