if you found any levels that may glitch.
(See the pictures in Gallery)
This only happens on web versions. If a level has just been redesigned, chance is that the thumbnail will be showing the previous layout for a certain period. For example, Level 666 has been buffed with chocolate spawners, but the thumbnail may display the non-chocolate version.
In this photo, level 70 looks like level 77 (or the other way around?).
After completion of level 80, as of the Sleepy Sunrise and the Funny Farm update, Benny does not appear on the cutscene when he is lifted up. Seen on iOS. This was fixed on the next update (addition of Gummy Gardens, Marshmallow Madness, and Blooming Bakery), but later, a new glitch occurred with Tiffi upon completion of Level 20 after the Robot is powered up.
Oddly, on level 82, an extra ingredient may appear. This can make the cherry counter read 3/2 instead of 2/2. It's unknown for this. The same can happen on 124, 205, and 962. This is done on iOS.
If you complete level 108 with more than 100,000 points, the game may say you did not reach the target score.
This glitch happens, when you have no possible switches, but you collected the orders. It is caused because in those two levels (129 and 192) new candies don't spawn. This happens on Facebook. This also occurs in other levels if the chocolate or toffee tornado blocks the flow of candies, like 165 or old 440. On a side note, if you finish the level on mobile, with having more moves then candies on the board, then your sugar crush will be adding 3000 points and adding no more striped candies for each move after all candies are striped.
On HTML5, there is rarely a glitch that when you open level 129, it immediately fails the level because there were not enough candy targets. With 81 spaces and four colors, the glitch is very rare. Rarely this level started out with less than 13 candies of three out of four target colors (for example, 12 orange candies immediately fail the level).
This happens when a Lucky Candy continuously changed (in Sugar Crush). It is now fixed.
On Facebook, the colour bomb + colour bomb creation did not destroy the liquorice swirls on the left due to a bug, making it almost impossible to win without boosters. The glitch is no longer seen, as the bug was fixed with the release of Delectable Depths.
There is a glitch with level 218. When you play it, you can see that liquorice swirls spawn even if they are no candy cannons there. There are Candy Cannons somewhere else.
In the Facebook version, candies opened out of mystery bags in the bottom row are not affected by special candies. If a candy bomb is defused (cannot be with a colour bomb), it will not give the 3000 points. If a lucky candy is matched normally, it simply disappears and you won't get your special candy.
As of this level for mobile versions this level commonly freezes preventing users to move to level 317. This have been fixed in an update and been reported to King. On level 54 in Dreamworld, this happens on Facebook, on the last move even if the level is done preventing the user to advance to Level 55.
Level 323 (first version), Level 1713 (first version), and Level 137/Dreamworld has a glitch in which many teleporters are situated there. Loops of candies may occur because of the blockers on level 323 and level 1713 and cascades on level 137 on Dreamworld. Because it never stops, you are forced to quit the level. Evidence: Here
There is a glitch with level 383, level 554 and Level 2879. When you play it, the arrows that show where you can bring down the ingredients, are on the right column, but also on the left area, but no ingredients will spawn here. So this looks like a mistake. For 554, no ingredients will spawn on the bottom part of the board, where ingredients don't drop.
This glitch still appears on iOS and Android. This only happens on the tablet version. When you run out of moves, the board freezes and doesn't takes you anyware, even if you press the quit button or press the home button and re-enter the app. Your forced to reboot the app. To do this if your on iOS, double tap the home button. If your on Android or Samsung, press the bottom-left button. Then for both tablet versions, swipe the app up or left to get rid of it. Then reopen the app. This occurs because of too many apps open or too many apps installed. To fix this, uninstall some apps or close some running apps, then restart the device, then launch Candy Crush Saga.
There are no ingredient drop arrows where you are supposed to drop both ingredients in Levels 532 and 610.
In the past version of Level 578 there was a double jelly behind the Chocolate Spawner, and the Chocolate Spawner cannot be destroyed. It happened again on Level 380/Dreamworld.
Level 601 on Facebook may spawn an extra cherry. Also in the same play, the level ended with a striped candy not going off.
Despite there being bomb candy cannons, bombs fall from the top of ANY column, even the ones without candy cannons. This also applies to Dreamworld 633.
Sometimes the first ingredient appears under the empty tiles on 8th row of the board, but there are no candy cannons on those empty tiles.
Despite there being ingredient candy cannons, ingredients fall from the top of ANY column, even the ones without candy cannons.
On mobile, candies used to not spawn on the fourth column which located liquorice swirls candy cannon on it, unlike Facebook version. That made this level much harder on mobile. Now, it is fixed.
On mobile, if the candy frog in the isolated area becomes frogtastic and is used in another isolated area, new candies don't spawn and existing candies will loop forever, forcing a fail.
Ingredients may disappear when they are going to leave their starting location.
In the past, level 1233 to have the 2-star target score (900,000) higher than the 3-star target score (150,000).
The unreleased version of level 1781 also suffered this glitch.
On mobile devices, the starting red candies are supposed to form a wrapped candy when settling, but they never do. However, the starting purple candies form a wrapped candy just fine.
On the unreleased version, this level is marked as mixed level, but, there are no jellies. However, this glitch is still not fixed even though it was officially released.
On mobile version 1.71, instead of a count for orders in Dreamworld candy order levels, it is replaced with (MISSING_PARAGRAPH), though orders are done normally. This is more likely an error in the coding of game.
For unknown reasons, the target score for non-Facebook versions is different depending on systems. On iOS, the target score is very low, with 1-star score being 40,000 points. However Android devices have the score requirement much higher, being 160,000 points. Unlike on Facebook version, candies have different behaviours on mobile. Furthermore, the moon struck is a lot less powerful, resulting in less points, which causes the player to easily fail the target score requirement.
If the last move you make is the double colour bomb combination and you win, a phantom colour bomb will appear. During Sugar Crush, the colour bomb does activate, but does not clear any candies.
An extra ingredient can also appear, allowing you to have 6/5 cherries.
Odus and the Moon Scale does not not appear while at this level on Facebook, making it like the reality version. In addition, the music is the same as the reality candy order levels. This is now fixed.
I passed it when Bonkers Bakery released. But in the image, it doesn't display the star.
The bomb timer is higher than the amount of moves given, meaning the bombs pose no threat. This may be a mistake.
This glitch can be occurred when two Facebook accounts are playing in the same computer. For example, the first player got +3 moves boosters at level 273. then he logs out from his Facebook account and the Second player connect himself to his Facebook account. He is only level 125 (meaning he didn't unlock 273 yet) and want to see other players progression in the map. when he reach level 273 (not unlocked) he can see a pink ribbon behind it!
You may actually call it Y.A.T.B.W.Y.A.N.A.T.L. glitch. Sorry for no evidence, just credits to Julianthewiki! It is that when you are going to play on iOS, and you are about to start a level you have with three stars. Then, you are to beat, but you have not at that level yet. For example: Person 1 (you) is at level 23 Person 2 (the account you are playing) is at level 97. Person 2 is playing level 70 (replay), and his score is 106,480. Your profile picture shows up, showing: (Person 1 Target: 107,800). But, he finds in the other leaderboard that it is not you that he is going to beat. This glitch happens when you are about to play a level, and skipped to another one.
In Marshmallow Mountains, levels 726, 731 and 733 are not sugar drop levels on mobile. Moreover, levels 734 to 740 are sugar drop levels on mobile but with the exception of 740, you are not able to get more sugar drops once you complete the level or get at least one sugar drop.