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This page contains information about content that was previously in the game but now got removed.

Not to be confused with Extra Time Candy.
Booster extra time

Extra Time (also known as Booster Time) was one of the boosters in Candy Crush Saga. It was the time-limit analogue to Extra Moves, and it was used in timed levels.

Appearance[]

There were two variations:

  • The stockable variation, first introduced in level 27, added 15 seconds to the timer at the start of the level. Once the extra time has elapsed, extra time candies cannot bring the extra time back, reverting to the normal time limit for the rest of the level. This variation is removed for some players upon the release of Watermelon Waves, otherwise they persisted throughout the Flash Version's existence.
  • It also appeared when you fail to reach the target score when time runs out. This booster refilled your time by 15 seconds. You had to spend gold to use it (it is unknown if you can win extra time via a spinning wheel), and you cannot stock this booster to get this effect; this is a continue. +30s and +60s versions eventually appear if you fail many times consecutively without quitting.

Price[]

Description[]

Game description[]

Extra Time booster description

Mouse-over text on Extra Time booster

  • Bonus time during time levels!

Web description[]

Description 1: Add 15 seconds to your gameplay for those all-important timed levels

Description 2: This adds 15 seconds to your gameplay for those all-important timed levels.

Strategy[]

As of 2 May 2018, this strategy no longer works, as timed levels were removed.

Many players either, never bought this booster, or used it wastefully because:

  • Most timed levels were so easy, some were easy enough to reach three stars without boosters. This was no longer the case for some high timed levels.
  • Most timed levels that were hard usually had candy bombs. The player will still lose the level if the bombs' timers reach zero moves, regardless of whether the player used this booster or not (unless other boosters are used as well). Eventually, later timed levels were sometimes difficult, and were extremely hard to earn three stars.
  • Also, using the booster, especially when the player was about to fail, usually gave enough time to get only a one-star score.
  • Most levels had time limits much higher than 15 seconds. 15 seconds was a very short time limit in a time level.

Either way the booster wasn't useful to the player, and especially not worth the money.

Trivia[]

  • This booster was available to all Flash players from the game's release until 2 May 2018, or 2,231 days. [1]
  • This booster, along with the striped candy, was considered by players to be the most worthless boosters in the game, due to several reasons.
    • This was one of the boosters that you cannot get from the daily booster wheel (this is good).
    • This booster was not available in Dreamworld since there were no timed levels.
    • The non-stockable level-failure version had a +15 on it. It was only obtained if you didn't have sufficient points to even earn one star.
  • This booster was removed from the game on some devices upon the release of Watermelon Waves. Eventually, it was removed alongside timed levels.
  • This feature was removed completely from the Flash version on 14 September 2020.

Gallery[]

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