- Not to be confused with Colour Bomb.
Candy Bombs can be broken by a normal candy match, or through any special candy's effects reaching the candy bomb. Each bomb is worth 3,000 points when broken. Candies will take the place of the square once the candy bomb is broken.
The Candy Bomb is first introduced for episode 8, Salty Canyon. It first appears in level 96. Like liquorice swirls, they can be created out of dispensers, though this happens from episode 19,Holiday Hut, (level 261, but there was formerly one on level 221, but it got removed) onward.
This poll is about how difficult clearing candy bombs is to you. Please take some time to answer it.
It is vital to remove the bombs before their timer reaches or else the bomb will explode and cause an instant Game Over.
However, removing candy bombs can be fairly difficult at times and can impact the difficulty of a level directly. Sometimes they can be isolated from the main part of the board, forcing the player to remove them using special candies. Depending on the bombs' position, it may be necessary to plan a few steps ahead to successfully remove them. On an open board, making matches in the middle of the board can decrease the chances of bombs spawning on the edges.
While candy bombs are threatening, it is also important to note that bombs provide benefits of boosting the score (3,000 points awarded for every bomb removed). Using a colour bomb on a candy bomb provides massive points, sometimes up to a hundred thousands points. This holds true for moves and timed levels, where getting enough points is the key to passing the level.
On timed levels, you can still lose after reaching the target score if a bomb explodes. Once the target score has been reached, you can stop and let the time run out if making a move would set off a bomb.
Candy Bomb behind Liquorice LocksEdit
This setup is seen sometimes in, and when it does make an appearance, it is very deadly. It is one of the most notorious setups in the game. level 440 for example is a very difficult level due to the heavy use of this setup.
The reason this is so deadly is because liquorice locks can be tricky to remove, but when there's a bomb behind it, it becomes even harder, as no matter how you destroy the locked candy - using a colour bomb to destroy the colour of the candy bomb behind it, striped candies, or a simple match, only the liquorice will be destroyed, and the bomb will stay. The setup always takes two hits to clear (the only exceptions being if a toffee tornado lands on the square or by using the colour bomb + striped candy combo of that color, but that requires luck) and it can cause the bomb not to be destroyed in time.
Some levels only have one use of this setup, and some feature it very heavily, but any level with this setup will likely bring an early end to an attempt or two at least.
- It is among the most hated elements in the game as it cause an instant loss if a player does not remove it in time.
- It is one of the only three elements of the game (aside from the quit button) to cause an instant Game Over without using up all moves. The other elements are the Moon Scale in Dreamworld, and running short of candies such as no more moves can be made even after a shuffle.
- Just as Liquorice Swirl can be generated from dispensers, the same could be said for candy bombs. However, the need to get rid of as many bombs before they explode may be overwhelming, especially if the initial number on the bomb is of a low value, like 7 or below.
- When there is a shuffle, the candy bombs stay in place and won't count down.
- The Candy Bombs' texture seems to be soda in an elliptical sphere.
- The bomb will not activate a game over in the iOS version when you meet the objective (regarding timed levels) right when the bomb reads 0.
- Not to be confused with color bomb. Noticeably, if a color bomb destroys the same color as some of the candy bombs onscreen, the player can receive massive points, which could be helpful. This is the reason why players can earn millions of points on levels like 274 and 374.
- A candy bomb's audio when destroyed is the same as the liquorice swirl's and multilayered icing's audio when destroyed. (iOS and Android only)
- These are one of the main reasons the past version of Levels 147 and 350 are the hardest levels in Candy Crush Saga.
- When a candy bomb reaches 0, it explodes before any conveyor belts have a chance to move, even if doing so would defuse the bomb. Similarly, if a candy bomb reaches 0 at the same turn as the moon struck, it will explode and the moon struck will not remove it.
- Candy Bombs eaten by Sweet Teeth or smashed by a Lollipop Hammer will not reward any points.
- In the past, if on the turn which you complete a level and the bomb counts down to zero, it would not explode on the board, meaning you will still have finished the level without losing a life but the blast will prevent any Sugar Crush from occurring. Then after some redesigning, the player will would fail the level with Tiffi crying "Oh No!" and possibly a Game Over (on jelly levels only such as Levels 275 and 515). However, the original mechanism has been reverted for the newest version.
- If the player runs out of moves and a bomb timer is supposed to reach 0, it will not reach 0. Instead it will remain 1 and the player will lose the level. Level 96 and Level 180 are sure examples of this.
- The old version of Level 275 holds the lowest starting Candy Bomb count, at 3 moves. The current version increased it to 8. This record is now held by Level 192/Dreamworld with 4 moves.
- Level 370 holds the most amount of candy bombs, with 77 of them.
- Levels 174, 274, 374, 474, and 574 are all level to have a candy bombs. Level 74 is not a level to have a candy bomb, because the first level to have bombs is Level 96.
- On iOS, if you finish your requirements just when the bomb explodes, you will lose.