- Not to be confused with Color Bomb.
Candy Bombs can be broken by a normal candy match, or through any special candy's effects reaching the candy bomb. Each bomb is worth 3000 points when broken. Candies will take the place of the square once the candy bomb is broken.
The Candy Bomb is first seen as the item introduced for episode 8, Salty Canyon. It is first seen in Level 96. Like Licorice Swirls, they can be created out of dispensers, though this happens from Holiday Hut (episode 19, Level 261), onwards.
This poll is about how difficult clearing candy bombs is to you. Please take some time to answer it.
Candy Bomb behind Liquorice Locks (+)Edit
This setup is seen quite rarely in Candy Crush Saga, but when it does make an appearence, it is very deadly. It is one of the most notorious setups in the game. Level 440 for example is a very difficult level due to the heavy use of this setup.
The reason this is so deadly is because Liquorice Locks can be tricky to remove, but when there's a bomb behind it, it becomes even harder, as no matter how you destroy the locked candy - using a colour bomb to destroy the colour of the candy bomb behind it, striped candies, or a simple match, only the liquorice will be destroyed, and the bomb will stay. The setup always takes two hits (the ONLY exceptions being if a Toffee Tornado lands on the square or by using the color bomb + striped candy combo of that color), and as candy bombs explode after a certain number of moves, it is naturally very difficult to remove the bomb.
Some levels only have one use of this setup, and some feature it very heavily, but any level with this setup will inevitably bring an early end to an attempt or two at least.
- It is among the most hated elements in the game as it will explode if a player does not remove it in time.
- Just as Licorice Swirl can be generated from dispensers, the same could be said for candy bombs. However, the need to get rid of as many bombs before they explode may be overwhelming, especially if the initial number on the bomb is of a low value, like five or below.
- When there is a shuffle, the candy bombs stay in place and will not count down.
- The Candy Bombs' texture seems to be soda in an elliptical sphere.
- Although this feature is most hated, it brings 3000 points, meaning it helps you to pass levels which you need a target score to do so. Therefore, it is recommended that players should break as many candy bombs as possible in timed and target score levels to get enough points.
- On timed levels, you can still lose after reaching the goal if a bomb explodes. Once the goal has been reached, you can stop and let the timer run out if moving would set off a bomb.
- The bomb will not activate a game over in the iOS version when you meet the objective (regarding timed levels) right when the bomb reads .
- Not to be confused with Color Bomb. Noticeably, if a color bomb destroys the same color as some of the candy bombs onscreen, the player can receive massive points, which could be helpful.
- This is the reason why players can earn millions of points on levels like 274 and 374.
- A candy bomb's audio when destroyed is the same as the licorice swirl's and multilayered icing's' audio when destroyed. (iOS and Android only)
- These are one of the main reasons the past version of Levels 147 and the current version of 350 are the hardest levels in Candy Crush Saga.
- When a player runs out of moves, the Candy Bomb does not count down meaning that a Candy Bomb with 1 move left prior to the end will not explode.(Facebook Version only)
- Candy Bombs eaten by Sweet Teeth or smashed by a Lollipop Hammer will not reward any points.
- In the past, if on the turn which you complete a level and the bomb counts down to zero, it would not explode on the board,meaning you will still have finished the level without losing a life but the blast will prevent any Sugar Crush from occurring. However, with new mechanisms, the player will now fail the level with Tiffi crying "Oh No!" and possibly a Game Over.
- If the player runs out of moves and a bomb timer is supposed to reach 0, it will not reach 0. Instead it will remain 1 and the player will lose the level. Level 96 is a sure example of this.
- The old version of Level 275 holds the lowest starting Candy Bomb count, at 3 moves. The current version increased it to 8.
- Level 370 holds the most amount of candy bombs, with 77 candy bombs.